Neat, but the "Diffictulty" slider is a bit of a misnomer, IMHO. Puzzles with more pieces just take longer. I'm not sure what would be a better label, though. (If I were feeling uncharitable, I would propose "Tedium", or perhaps "Carpal Tunnel Risk" :-)
I wonder if there might be a way of changing the difficulty without changing the number of pieces? Like maybe putting gridlines between the pieces, so that you can't actually see the seamless connection between two correctly-oriented pieces?
Hmm, I don't know to be honest, usually difficulty translates to spending more time and the pieces being smaller does it make it visually harder to discern right?
Not really, time doesn't make something difficult, just tedious. For the cat puzzle, smaller pieces doesn't really make a difference. Once you get a corner it is easy to line up and knock them down. So, just tedious
I wouldn't call it sluggish. It's just that the tiles only update on mouseup events, rather than on mousedown events. Your own finger's turtle speed is the only source of latency ;)
But I agree that applying different styling to tiles on both hover events and mousedown events would make it feel snappier.
(I've only tried this on desktop. Haven't tried it on mobile)
I get no interaction latency, perhaps because I made the tile size a little larger and there are fewer tiles. Give it a try. As someone suggested, the pieces only rotate which make it easier for finishing the puzzle.
really nice. Unfortunately once I spotted the score tells you you've hit the correct rotation, I just looped over all the squares clicking each one until my points went up.
I'd love to see a button added to show what pieces are wrong. There are a couple of images with heavy vignette so the edges are pretty indistinguishable. It'd be cool if I could get the incorrect pieces bordered or similar.
I wonder if there might be a way of changing the difficulty without changing the number of pieces? Like maybe putting gridlines between the pieces, so that you can't actually see the seamless connection between two correctly-oriented pieces?
But I agree that applying different styling to tiles on both hover events and mousedown events would make it feel snappier.
(I've only tried this on desktop. Haven't tried it on mobile)
On windows both Firefox and Chrome have no discernible latency for me at least.
Any chance you can load a bunch of stock photos into the various categories? I think there's only ~8 or so in each.
I also wonder how hard it would be to tile with different shapes. Hexagons or squares and octagons could be really neat.