Carrier Landing in Top Gun for the NES

(relaxing.run)

320 points | by todsacerdoti 6 hours ago

38 comments

  • jordigh 2 hours ago
    The information to properly land the plane is in the manual. The required air speed and altitude have never been a secret, if you read the manual (which I guess most kids didn't).

    The real difficulty, not explored in this disassembly, is that the game has semi-realistic physics! My older brother was in flight school at the time and was able to easily land the plane and taught me how to do it.

    As the article states, "Altitude and speed are both controlled by throttle input and pitch angle". So you can't just hit the engines or air brakes button to change your speed. If you lower the nose of the plane, you'll speed up and vice versa! So you have to carefully juggle your speed and altitude by altering both your pitch and your engines/air brakes.

    My brother taught me that my speed wouldn't reduce if I'm nosediving, so raise the nose a little while opening my air brakes for a quick reduction in speed and then level out to maintain altitude. The game actually models this somewhat accurately!

    • IncandescentGas 1 hour ago
      > if you read the manual (which I guess most kids didn't).

      Most kids did't read the manual? I would rtfm for every game I got my hands on during the car ride home from toysrus or blockbuster. If Mom had several errands to run, I may rtfm a dozen times before I finally got home with the game.

      • retrac 1 hour ago
        In my experience used games were often traded or passed around as bare cartridges. And that's how I got most of my games.
        • Terr_ 1 hour ago
          Ahhh, nostalgia: Some games like Super Mario and Duck Hunt were quite doable without a manual, but I specifically remember Legacy of the Wizard [0], where our no-documentation gameplay was limited to stumbling around a giant labyrinth, never realizing certain obstacles required switching characters to use unique abilities, and then finding special items that unlock abilities for other characters...

          [0] https://strategywiki.org/wiki/Legacy_of_the_Wizard/Walkthrou...

        • jordigh 1 hour ago
          Rentals too often came without the manual.
      • Barrin92 1 hour ago
        I've been on a bit of a retro bender and have intentionally limited myself to nothing but the manuals and games and it's been so fun to rediscover how much thought people used to put into the manuals including the presentation and art. Extreme shame half of the time now even if you go and grab a physical copy you basically just get a key in a box.
    • rconti 10 minutes ago
      I don't specifically remember it, but I had the manual, and I was a voracious manual reader as a kid. I also remember the carrier landings being the hardest thing in any game I ever played. Felt like about a 1% success rate, and I never quite knew what separated a successful landing from an unsuccessful one that looked identical on approach.
    • jrs235 1 hour ago
      The saying for landing is: "throttle for altitude, pitch for speed". Most folks attempt the opposite.
    • scrame 1 hour ago
      if you rented it or borrowed from a friend it was very very unlikely you had the manual. I don't remember how I eventually figured it out, but it's the landing instructions that I think are misleading.
    • astrostl 1 hour ago
      > The information to properly land the plane is in the manual

      Look, I already liked the nerdy blog post! I don't need even more reasons to like it.

    • Boxxed 2 hours ago
      > The information to properly land the plane is in the manual. The required air speed and altitude have never been a secret, if you read the manual (which I guess most kids didn't).

      It's also on-screen. What's missing is the acceptable ranges -- +/- 100 for altitude, +/- 50 for speed, per the post. Knowing that the slop for altitude is much higher is definitely helpful information.

    • ekropotin 1 hour ago
      There was a manual =0
  • dynm 3 hours ago
    Incidentally, this is not a blog that makes it easy to look at the archives!

    - No link to other posts

    - This post is at https://relaxing.run/blag/posts/top-gun-landing/

    - https://relaxing.run/blag/posts/ gives a 403

    - https://relaxing.run/blag/ gives a 403

    - https://relaxing.run/ gives a full-page picture of some beautiful mountains

    - No Atom/RSS link hidden in source

    Not a complaint! If this is an intentional choice, I respect it.

  • 01100011 23 minutes ago
    I'm 50 and got my NES in Xmas '86. It's funny how the difficulty has changed. I remember having no problem with carrier landings as a kid, beat Metroid(with the bikini ending) without reading Nintendo Power or calling the help line, figured out turtle trapping on my own...

    Going back and trying to do all this via emulation is now a lot harder. I don't know if it's the timing or the fact that I'm just old and crappy now, but if I didn't have the save states of an emulator I would have given up on gaming ages ago due to frustration.

    Then again I don't have the hyperfocus and 12 hour marathon gaming sessions like I did for much of my youth.

  • debo_ 5 hours ago
    I never had much trouble landing on the carrier, but refueling in the sky? I think I only managed it a few times.

    https://www.youtube.com/watch?v=vetEg8J-wcw

    • chasd00 1 hour ago
      ugh i had forgotten all about this game until I clicked your link and then promptly closed the tab. Carrier landing was frustrating enough but the re-fueling was another level. I played this at my friend's house whenever I would go there and spend the night.

      That was an actual thing back in the day, you'd get your parents to let you stay the night at a friend's house and then you'd stay up all night playing NES, eating pizza and watching movies.

    • Boxxed 5 hours ago
      The refueling music is the best part of the soundtrack, and somehow that video doesn't have it...different version of the game?

      https://www.youtube.com/watch?v=TfUZix8jVBY&t=187s

      • DiabloD3 3 hours ago
        Speaking of the soundtrack, before Virt (Jake Kaufman) made it big (composer behind Shantae, Shovel Knight, Ducktales Remastered, a few others), he made this: https://www.youtube.com/watch?v=5uEUImofSms

        "Bogey at your 6", the combat theme from the game, but remixed as if Konami had made it for the VRC6, the NES mapper chip that added 3 additional oscillators that made the Japanese release of Castlevania III what it was; he made this using Scream Tracker (or possibly a newer tracker, but its saved in S3M format), because tracker-like chip emulators didn't exist yet (Furnace, et al).

      • jordigh 2 hours ago
        The Japanese release of the game flips around the "soundless" sections with the music section, suggesting that listening to that rocking track for most of your flight is the intended experience.

        https://tcrf.net/Top_Gun_(NES)#Music

      • JoblessWonder 3 hours ago
        I never got that far in the game... but that song gave me a visceral body memory of "difficult things in games that trigger intense 8 bit music" memories.
    • jabl 4 hours ago
      How convenient that refueling also replenishes your missiles.
    • stouset 3 hours ago
      How in the hell is that tanker flying at ~1,200 knots (1,400mph)!? That is nearly Mach 2!
      • wat10000 3 hours ago
        Same way your F-14 was able to carry up to 40 air-to-air missiles, unlimited cannon rounds, and the space shuttle at the end of the game is tougher and takes more fire to destroy than the aircraft carrier you destroy in mission 2.
    • palmotea 5 hours ago
      > 1398 mi/h

      Isn't that something like Mach 1.8? That's one fast tanker.

      • ceejayoz 5 hours ago
        There is a F/A-18 tanker variant, at least.

        But you don't do the refueling at those speeds, heh.

    • boo-ga-ga 4 hours ago
      Hah, same for me:). But still loved to do these things over and over again.
    • phantasmish 5 hours ago
      My recollection is that if you missed it you kept playing but were doomed to crash maybe 30 seconds later from low fuel. Talk about punishing.
      • dylan604 3 hours ago
        Seems like an accurate conclusion.
      • debo_ 5 hours ago
        Yes, that's right.
    • virgil_disgr4ce 4 hours ago
      This was the part that my brother and I could never, ever, not even once, complete. I still rue it to this day.
  • BashiBazouk 13 minutes ago
    Most people? Am I one of the few who grew up with video games from the beginning and mostly missed Nintendo? My equivalent for the time period was Falcon, in my case played on an Amiga 1000.
  • nocoiner 5 hours ago
    This business will get out of control. It will get out of control and we’ll be lucky to live through it.
    • tclancy 4 hours ago
      The number of times I've used that quote in the last 12 years . . . https://www.youtube.com/watch?v=hnRdPZjoMKM
      • nocoiner 4 hours ago
        It’s an unbelievably versatile and appropriate quote, and yours is an unbelievably on-point username.
      • dylan604 3 hours ago
        He was the Ronald Reagan of my time in that he was an actor before becoming a senator instead of POTUS.
  • jjice 5 hours ago
    Classically featured on the Angry Video Game Nerd: https://www.youtube.com/watch?v=fuZTUX1bwJ0
  • proctorg76 2 hours ago
    Landing in Top Gun is easy and I'd like to see everyone whining about it dock with the satellite in Captain Skyhawk while all of RARE's best demoscene tricks go off all around you.
  • ghc 5 hours ago
    I never played Top Gun, but I did grow up playing "Turn and Burn: No Fly Zone" for the SNES. All these years later, it's still amazing to me how much the graphics improved from one console generation to the next. I don't remember any other console transition being so consequential from a graphics perspective.
    • jrjeksjd8d 5 hours ago
      Super Mario 64 was an N64 launch title. Resident Evil 4 was a late Gamecube title. In my mind that's probably the biggest gap in graphical fidelity between generations of console. But I can see how going from NES games like Super Mario Bros to SNES games like Star Fox would be a close contender.

      PS1 -> PS2 -> PS3 or Xbox -> 360 feel more iterative because they started after the 3D era had already begun. We haven't had a new dominant paradigm for gaming since then (besides mobile gaming).

      • doubled112 4 hours ago
        I've heard that last part put as "we're further from the PS2 than the PS2 was from the Atari 2600." The statement really stuck with me.
      • kevin_thibedeau 2 hours ago
        Elite did 3D on the NES so not as much of a leap.
      • thm 5 hours ago
        I'd make that (non-Super) Mario Bros. -> SM RPG with the SA-1 Chip
  • tuhgdetzhh 3 hours ago
    Just for comparison, this is how the code could look like in Python:

      SUCCESS = 0
      TOO_FAR_LEFT = 2
      TOO_SLOW_OR_TOO_LOW = 4
      TOO_FAST_OR_TOO_HIGH = 8
      MIN_ALTITUDE = 100
      MAX_ALTITUDE = 300
      MIN_SPEED = 200
      MAX_SPEED = 400
      MIN_SPEED_200_RANGE = 238
      MAX_SPEED_300_RANGE = 338
      MAX_HEADING_RIGHT = 8
    
      def landing_skill_check(
        altitude: int,
        speed: int,
        heading: int) -> int:
    
        if altitude < MIN_ALTITUDE:
            return TOO_SLOW_OR_TOO_LOW
        if altitude >= MAX_ALTITUDE:
            return TOO_FAST_OR_TOO_HIGH
        if speed < MIN_SPEED:
            return TOO_SLOW_OR_TOO_LOW
        if speed >= MAX_SPEED:
            return TOO_FAST_OR_TOO_HIGH
        if speed < 300:
            if speed < MIN_SPEED_200_RANGE:
                return TOO_SLOW_OR_TOO_LOW
        else:
            if speed >= MAX_SPEED_300_RANGE:
                return TOO_FAST_OR_TOO_HIGH
        if heading < 0:
            return TOO_FAR_LEFT
        if heading >= MAX_HEADING_RIGHT:
            return TOO_SLOW_OR_TOO_LOW
    
        return SUCCESS
    • kingbob000 1 hour ago
      Your code is returning TOO_SLOW_OR_TOO_LOW for the case when the heading is too far right. The disassembly in the op looks like it correctly jumps to too_far_right.
    • mechanicalpulse 2 hours ago
      Oh my... This is how the code could look indeed. Which LLM did you use to generate this?
  • jcalvinowens 4 hours ago
    I love sim hijinks. It's possible to reliably land a 737 on the carrier in X-plane: just take off with 30min of fuel, drag it in with full flaps and high power, and set the parking brake before you touch down.
    • wat10000 4 hours ago
      I wouldn't be surprised if it's possible in real life. The Navy tested a C-130 on the USS Forrestal and accomplished 21 landings. I'm sure a C-130 has better short-field performance than a 737, but they were also testing it with substantial cargo on board. Official figures for required runway distance for a 737 are far in excess of a carrier's deck length, of course, but those figures include weird things like "safety" that are not strictly required, and tend not to fully account for the 40+kt headwind you can get from a carrier steaming into the wind.
      • chasd00 1 hour ago
        > The Navy tested a C-130 on the USS Forrestal and accomplished 21 landings.

        my son plays DCS and that game just got a C-130 module and he showed me youtube vids of people landing on carriers. I had to think hard if that was an actual thing or not. Seems like a C-130 can land/take-off pretty much anywhere so why not a carrier?

      • JanNash 3 hours ago
        Also, of course, the 73 would have to have a hook, which shortens the landing quite some (as well as the lifespan of the fuselage, I assume), as long as you catch the wire, that is. Wingspan-wise, this could also work. @RedBull, how bout it?!
        • wat10000 1 hour ago
          Not necessarily. The C-130 didn't use one. That doesn't mean the 737 could get away with it, but with the carrier going max speed, a decent wind, the plane at min weight and speed, and touching down as early as possible, I wouldn't be surprised if the landing roll was shorter than the length of the deck.
  • TuringNYC 3 hours ago
    Brought back memories! This was so frustrating, felt like a huge amount of randomness added to the controls. And each time you failed, you had to re-do the whole level. The other frustrating part of the game was mid-air refueling.
  • amarant 4 hours ago
    I was pretty smol when I played this game last. I don't think I've ever managed to actually land on that hangar ship. That was what my older brothers were for!
    • ckozlowski 4 hours ago
      I didn't either!

      Granted, I wasn't good at video games in general. And this one infuriated me, because I loved it. I could easily beat the first level, but then I crashed on carrier landing. This happened for years. I only ever saw the first level of this game.

      Then one day, while staying at my elementary afterschool sitter's house, one of the kids there told me he played Top Gun as well. He could land, but wasn't very good at the rest of the game.

      A plan was formed.

      The next day, I brought the cartridge over, and we settled in. I'd play the level, then hand him the controller at which point he'd plant it on the deck. Rinse and Repeat. Top Gun and Top Gun: The Second Mission didn't have too many levels, (6 maybe?) and I don't think it took us too long to beat. Neither one of us had seen much of the game. But working together, we beat both in a matter of hours.

      I still look back on that as one of the few NES games I finished without codes or a Game Genie, just the help of a friend. =D

      • bink 3 hours ago
        The blog says that failing to land on the carrier didn't actually fail the mission. Maybe you're misremembering? I just remember this game being so frustrating that I never replayed it.
        • amarant 2 hours ago
          I also clearly recall it failing the mission, could there possibly have been different versions of the game? I've heard before of Nintendo distributing slight variations of the same game based on region back in those days, perhaps that's what's going on?
  • Supermancho 1 hour ago
    Most NES games had "cheat" methodologies for game testing purposes, which made it into production cartridges. For Top Gun, you could bypass fighting anything on EVERY level, by flying up and to the left for the duration of the combat. I only knew a few of these tricks. In Parappa the Rappa, there were various patterns that would essentially complete every level with various outcomes, regardless of the actual songs.
  • ethagknight 6 hours ago
    The mission accomplished regardless of crash or land is hilarious
  • JoblessWonder 3 hours ago
    I rented this game *TWICE* as a little kid and never got to actually do anything because I couldn't figure out how to land the damn plane.
    • ShakataGaNai 3 hours ago
      My friends owned it (I was never allowed to have a NES myself). Not once did ANY of us ever manage to land the plane. We tried MANY times. This blog makes it seem so easy I want to be angry at it :-)
  • pikkoloassembly 6 hours ago
    Oh god the trauma this brought back.
    • gkhartman 17 minutes ago
      Thank you! I was looking for this comment amongst the "this was easy" ones. I was pretty young when this game came out. I rarely got past this landing.

      I think I still have the Top Gun NES cartridge in a box somewhere. Maybe this is a good excuse to fire up the NES and try it.

    • tclancy 4 hours ago
      Seriously, I'm glad everyone else is young enough not to have been scarred by games that either were designed to eat quarters or designed to keep you at it for a couple of months so you got your money's worth.

      Why not show the last race from Decathlon by Activision to see if my forearm muscles cramp up instinctively.

    • joe_guy 4 hours ago
      There was also that water level in TMNT https://m.youtube.com/watch?v=PHiFNWJXWgI
      • proctorg76 35 minutes ago
        That video was deeply cathartic, I only got that far once at a friend's house and it was great to finally have confirmed that it wasn't me, the physics were completely broken.
      • drakythe 1 hour ago
        And then the Speeder Bike level in Battletoads Battlemaniacs.

        I don't mind instant death scenarios, as long as there is a quick restart and no game over mechanic (Celeste got this perfect, IMO). It is wild to me just how many of these kinds of scenarios there are in memorable games from the 8/16 bit (and before) era.

  • cloverich 2 hours ago
    This just made my day. This landing was the bane of my existence back in kinder at my friends house, and I'd forgotten all about it. <3
  • teekert 5 hours ago
    Reminds me a bit of the game Retaliator, when I was 12 a class mate earned himself a night of "pick your own time to go to bed at camp" because he could show the teacher how to land. [0, the landing is at the very end]. I think at the time nobody knew what key to hit to deploy the landing gear (and flaps, though I think you could land without flaps). And since it was all copied stuff there was no book, no internet...

    [0] https://www.youtube.com/watch?v=JYwcrxbhiLs

    • detritus 5 hours ago
      Gosh, I miss the aesthetics of vector games of this era. My absolute favourite was Armour-Geddon (on the Amiga), which because I'd pirated it I barely had any clue what to do but.. it was still fun, and so beautiful. And fast!

      I know there's Tiny Combat Arena from 'Microprose' but its development's taking a while. I'd dearly love to know if there's anything else of that contemporary ilk out there today.

      • actionfromafar 4 hours ago
        Ah those vectors..

        I loved them too. During that era I got to try some kind of flight simulator on a Silicon Graphics. Smoooth shapes, extremely high resolution, must have been lots of tiny triangles, and nice shading. I remember thinking, this is the future, can’t wait to get this in personal computers!

        Nah, instead almost two decades of muddy lores textures on lopoly models.

        I guess now we are finally there, with raytracing in games. But I would still like to see the nontextured aesthetic make a comeback.

  • throwaway150 3 hours ago
    > After about a minute of flying the game checks your state and plays a little cutscene showing either a textbook landing or an expensive fireball.

    So the game does not let the player go all the way to perform the landing? That'd be dissatisfying?

    • wat10000 3 hours ago
      It's probably not feasible to display the graphics to take it all the way to touchdown on the NES.
  • dylan604 3 hours ago
    Sometime ago I bought a USB NES controller to use with an emulator. I took it on work trips to kill time mainly playing Zeldas. This bit of nostalgia makes me want to knock the dust off of it and load this up.
  • rob74 6 hours ago
    > After about a minute of flying the game checks your state and plays a little cutscene showing either a textbook landing or an expensive fireball. Either way, you get a “Mission Accomplished!” and go to the next level (after all, you don’t own that plane, the taxpayers do):

    For realism's (and comedy's) sake, they could have shown a pixel ejecting from the five (I think) pixels that form the jet before it explodes into a fireball, then floating down on a tiny parachute and being rescued by a tiny boat.

    ...but seriously, you didn't even get your score reduced for crashing the plane on landing?

    • Boxxed 5 hours ago
      > ...but seriously, you didn't even get your score reduced for crashing the plane on landing?

      Well, you don't get the 10,000 bonus points

    • bitwize 6 hours ago
      In the "bad ending" to Rocket Knight Adventures (complete the game on Easy or lower), you actually see Sparkster leave the Pig Star's crashing escape pod as a pixel, then there's a little sneezing sound as a tiny parachute deploys. It's kind of disappointing, but then to see a real ending you're supposed to beat the game on a higher difficulty.
  • throwaway2037 4 hours ago
    The best part:

        > Best read with Danger Zone playing on loop
    • rilindo 2 hours ago
      Archer? Is that you?
  • burnte 5 hours ago
    It took me months of play as a kid to finally land on that carrier. I felt like a Maverick himself when I finally landed it.
  • reactordev 2 hours ago
    Getting to stage 3 was a miracle when I was 9…
  • pavel_lishin 5 hours ago
    If I remember correctly, this game was very briefly featured on the Dungeons & Daddies podcast in the most recent season.
  • pak9rabid 5 hours ago
    Damn, that was a walk down memory lane.
  • Scene_Cast2 6 hours ago
    If you're into carrier landings and have a VR headset, I highly recommend checking out VTOL VR.
    • symmetricsaurus 5 hours ago
      Don't think there was ever a Top Gun for Virtual Boy.
  • thinkingtoilet 6 hours ago
    I remember this being next to impossible as a kid. The whole game was tough, but this was on another level.
    • phantasmish 5 hours ago
      My grandpa’s greatest gaming achievement was beating Top Gun: The Second Mission on the NES, in the ‘90s. Perhaps his training as a B-17 tail gunner gave him an advantage, lol (he never fought, war ended after he finished training but before he saw a combat sortie). He was better at the game than any of his grandkids, hahaha.

      (I’m pretty sure it was the second mission, it was the one with the space shuttle launch or whatever at the end)

    • ru552 4 hours ago
      It was tough, but it wasn't Battletoads tough.
      • thinkingtoilet 3 hours ago
        Was most of Battletoads tough, or just the sewers part? It's been so so long.
        • bink 3 hours ago
          Everything after the first level was tough. Those damn speeder bikes.
    • pak9rabid 5 hours ago
      Back when video games separated the men from the boys.
  • axpy906 4 hours ago
    “the landing portion of the stage looks like this” Have not seen that ever and had an NES
  • bjourne 4 hours ago
    The landing was a piece of cake compared to the inflight refuling mission! I played Top Gun until the casette broke but could only pass that mission a handful of times.
  • moron4hire 5 hours ago
    This is one of those cultural memes ("The Top Gun landing was ImPoSsIbLe") that tells on the person saying it for not having read the manual. If you don't read the manual, the landing sequence is pretty much impossible to figure out. If you do, you pretty much get it the first and every time after that.
    • phantasmish 5 hours ago
      The trick is just to know the numbers to aim for and ignore the instructions.

      I had the game and the manual, but I can’t recall if I ever read the manual. I played the game a ton and was maybe 50/50 at the landings, but just followed the on-screen instructions. I could probably have puzzled out the target numbers, but never did (was it in the manual?). Now you can just google the correct values and nail it every time (paying no attention to the on-screen directions).

      [edit] incidentally, my “it’s not actually hard” thing from the NES is the dam level in TMNT. It’s a challenge like the first two times you play it, then never again. It’s just not that hard. I think it’s easier than tons of Mario game levels, for instance.

      • Boxxed 4 hours ago
        > The trick is just to know the numbers to aim for and ignore the instructions.

        Interestingly, the instructions are actually all correct. If it says, "Left! Left!" for instance you will crash if you don't fix it.

        I think the disconnect might be that altitude and speed somewhat feedback on each other and it takes time for your inputs to settle, so it always feels like you're chasing the instructions.

        • moron4hire 4 hours ago
          I think people focused too much on the speed too early on, which put them in a stall condition without any feedback they were stalling. For most of the run, you want to be losing altitude so you don't notice, but near the end you're probably too low with not enough speed to climb, so even though you're pulling up, you're still losing altitude, and that's where people got the idea that their inputs didn't "matter."
          • Boxxed 4 hours ago
            > but near the end you're probably too low with not enough speed to climb, so even though you're pulling up, you're still losing altitude

            The region of reversed command -- pretty cool that such a simple NES game managed to replicate that counter-intuitive part of the flight envelope.

            https://agairupdate.com/2021/10/02/the-region-of-reversed-co...

      • davee5 5 hours ago
        My recollection, now quite fuzzy but deeply entrenched, is the key is to never touch the throttle. The LSO would yell at you but I noticed your speed slowly drifts down from drag until it's just inside the acceptable range at touchdown. Managing heading and altitude is not all that hard, so my brother and I had a pretty solid success rate to the amazement of our friends.
      • kmeisthax 5 hours ago
        A good chunk of the difficulty in the TMNT dam level comes from the fact that it has a lot of poorly implemented mechanics. Displaced Gamers has a really good video breaking all of it down here: https://www.youtube.com/watch?v=PHiFNWJXWgI
        • biofox 4 hours ago
          Thank you. You just unlocked a repressed trauma.
    • vunderba 5 hours ago
      Except for those of us as kids who RENTED the game which didn't typically come with the manual...
    • cm2012 5 hours ago
      That said, this is bad game design. A manual should never be needed.
      • palmotea 5 hours ago
        > A manual should never be needed.

        That's going too far.

        Also, we're talking about the 8-bit era: 1) technical limits prevented a lot of in-game exposition that you could do now and 2) before the internet, people had fewer options for reading material. I read every manual for every NES and SNES game I ever had, multiple times. If I was into a game my options were limited to 1) play it, 2) read the manual if I couldn't play it (e.g. if I wasn't at home or not allowed to take over the TV to play).

        • raldi 4 hours ago
          Plenty of time to read the entire manual on the car ride home from Toys R Us or while another family member was using the one TV.
      • p_ing 5 hours ago
        Manuals in those days were often essential for background story, gameplay, and anti-piracy.

        Your statement applies today; game design back then was different, manuals were not frowned upon and often exciting to read through. They were part of the game.

      • TeMPOraL 4 hours ago
        > A manual should never be needed.

        Following that rule puts a hard cap on the game's depth and complexity at the design level.

        It's probably why most games today are pretty shallow.

        More generally, it's also why most software grew from tools into Fischer-Price toys over the past two decades.

      • ebiester 5 hours ago
        This was at the beginning of game design. Everyone was still learning what good game design was and it kept changing as the technical constraints changed.
      • wat10000 3 hours ago
        There's nothing bad about a game that needs a manual. It's not going to be everyone's preference, but that's true of everything. Some people like games that you can learn by playing. Some people like deep games that require external material. There's nothing wrong with either one.
      • NDizzle 4 hours ago
        This was back in the era when manuals (and companion documents) were needed by many, if not most games.

        There was a lord of the rings PC RPG I played around 1990, I believe, where many of the NPC interactions said to refer to page N, paragraph M. They didn't have the space to store all the text in the game.

      • moron4hire 4 hours ago
        I think it's fair. Even an experienced pilot would probably crash on their first attempt at a carrier landing if they didn't do some book-study first.
  • busterarm 5 hours ago
    I actually learned how to do this by playing the aircraft carrier landing simulator game that was at the USS Intrepid. It's a little more fleshed out but the speed range and altitude is roughly the same. The simulator gave you a light indicator to assist with your approach.
    • anilakar 5 hours ago
      So it was pretty much an arcade port of the NES game? The procedure and numbers are so different IRL that I find it hard to believe someone else would have come up with an almost identical minigame.
  • monooso 5 hours ago
    Now I just need to get the hang of docking in Elite.
    • chuckadams 4 hours ago
      Docking computer was like the very first thing I would buy. That or a mining laser so I could more quickly get the cash to buy the computer. On the C64 version, it would play Blue Danube in a shout out to 2001, and I still remember the horribly flat note in it (it had to be deliberate, the same note is fine in the rest of the piece). Sometimes it would try to dock with the wrong side of the station, but that usually only happened if you turned it on when on the wrong side already.

      Before then, just approach the bay straight on and if you go slow enough, you'll dock fine even if it's perpendicular. Probably differs with whatever version you're playing though.

    • ArnoVW 3 hours ago
      If memory serves, that was relatively easy? Compared with this?

      You fly to the entry, point towards it, and then rotate until rotation speed and phase match.

      But yea, the docking computer was definitely easier =)

  • blitzar 6 hours ago
    Come on, buddy, pull up. Pull up, Cougar.
  • flowardnut 3 hours ago
    lol zscaler:

    >Request method cautioned for category Weapons/Bombs

  • unwind 6 hours ago
    Meta: Should have "NES" added to title to clarify it's about a game, not (as I thought) the movie.
  • drbig 6 hours ago
    Lers of Spoil: this is about a NES game ;-) Pretty cool still, especially if one's into reverse engineering.