The idea is simple but radical: *Running Unity projects outside the Unity runtime.*
Unity's asset ecosystem is powerful, but its runtime is heavy, closed, and increasingly problematic for enterprise, education, and research.
NextLiber VRM aims to build a *Virtual Runtime Machine* on Java that can interpret Unity scenes, assets, and logic — without relying on Unity's native runtime.
Still conceptual, but the vision is clear: - Liberation from Unity runtime dependency - Structural redefinition of game engine architecture - A new execution layer for Unity projects, built externally
GitHub repo: https://github.com/Akito5928/NextLiber-VRM/
Discussions are open: https://github.com/Akito5928/NextLiber-VRM/discussions
Would love to hear thoughts, critiques, or wild ideas.
0 comments