4 comments

  • zokier 1 hour ago
    Do you see "Offset Geometric Contact" paper fitting into this project somehow? https://graphics.cs.utah.edu/research/projects/ogc/
    • juretriglav 1 hour ago
      I actually have an implementation of that too, since I was fascinated by the twisting cloth example, but need to figure out how best to incorporate it, or if it’s better in a standalone experiment.
  • Ciantic 3 hours ago
    AVBD also has this page https://graphics.cs.utah.edu/research/projects/avbd/ I don't know how this implementation differs from the one they are demoing but this one by Jure Triglav feels much smoother to me.
    • juretriglav 2 hours ago
      The excellent 3D demo on that page is CPU based, serial.
  • mjmdavis 1 hour ago
    This is really awesome. Great work.

    I aspire to build cool stuff like this in WebGPU.

    Very excited for the future of the web.

    • juretriglav 28 minutes ago
      Thanks! Never been easier to start than right now. This physics engine is a bit opaque in terms of how it works, but I recently wrote about a global illumination approach that uses surfels - I break it down into small manageable pieces, with plenty of interactive visualizations, and it's also in WebGPU! If you have some time, maybe take a look at that and start taking it apart: https://juretriglav.si/surfel-based-global-illumination-on-t...
  • the-golden-one 29 minutes ago
    Why do all physics engines still look so floaty?