Welcome to Amiga games, in many cases the floppy would contain the boot loader that would directly jump into the game.
At least on the Amiga 500 you would not go through the trouble to start Workbench, only to load the game, unless you were a lucky owner of an external hard drive.
That... Shouldn’t be terribly difficult? Though I don’t believe UEFI has sound drivers (you’ll have problems writing one yourself because even frickin’ sound-codec chips have NDA-only datasheets these days), and the stupidest thing is that the “graphics output protocol” doesn’t indicate vsync so you can’t do tear-free blitting, which is literally worse than VGA.
I basically had this setup back in the day. I don't really know how I ended up with it, I was 7 at the time and none of it was intentional - but my bootloader had two entries: I could boot into Windows 98, or I could boot into Worms.
As far as I know, Worms is a normal DOS game, so the only way for that to happen should be a DOS install configured to just auto-start Worms on boot. Which makes sense as a way to keep a kid away from anything that could cause trouble.
I very vaguely recall that there used to be a very few PC games that worked as boot floppies and possibly didn't use DOS at all, but it was a rarity and Worms definitely wasn't one.
No, I set it up. My parents were non-technical. I had a CD-ROM re-release of Worms for DOS from one gaming magazine or another. I guess the installer set it up somewhere somehow but I remember it wasn't easy to get it installed and there were further problems trying to launch it. It's possible the installer itself was a DOS program, not a Windows program.
BIOS can only manage VESA which is much much slower than the capabilities of a modern GPU, so they might have meant graphical performance in regards to that.
For a open source project like SDL is, for something like this, it's usually a matter of how invasive it is, and how likely the contributors seem to stick around and maintain it.
Different projects have different policies, and I don't know what SDLs is.
But they already have a lot of ports, so I trust they know what they're getting themselves into.
Perhaps not serious, but I think people gravitate towards older systems these days because they are easier to conceptualize. It's not unrealistic for a single person to have a complete grasp of e.g. the C64 and it's programming environment. DOS is similarly constraint, but also easier for you to form a more or less complete mental model around.
Some people love computers and making them do weird stuff, older computers make certain tasks feel more manageable.
Most computers in Turkey come with FreeDOS preinstalled because there's a law that states all computers must be sold with an operating system. FreeDOS turns out to be the cheapest and easiest.
That's why you don't let people who have never touched a computer write tech laws. You get results like this.
Linux drivers and certification is a whole lot of extra work and complexity compared to FreeDOS. Years ago, Nettops were sold with FreeDOS where the components didn't support Linux that well.
(FWIW: I suspect there are more than a few old industrial control systems and such out there that are still running DOS, just because of an "if it ain't broke, don't fix it" attitude)
My brother is in manufacturing. DOS is everywhere. Older things too (PDP-11? DG Nova? Seen both, semi-recently). Not just because "ain't broke, don't fix", but because when you have a cloth dying machine or brick forming machine you spent >US$5M for, that is often a bespoke install for your plant, you don't replace it because some guy who prolly slings Javascript all day sez "DOS is oooold, boomer".
I think this PR is awesome, and I can totally see myself playing around with this at some point. Being able to create DOS executables of SDL projects is just ... cool!
But I do wonder about the practicality. This would, I presume (never done DOS development, never touched a memory extender) only run on 386+ CPUs, and maybe more importantly, probably require a newer CPU than that to run anything non-trivial at acceptable performance. So I wonder how many "real DOS machines" this can practically target.
There's a lot of interesting projects and even innovation going on making new games for old PCs/consoles. James Lambert and Kaze are doing fantastic work in the N64 space as one example (watch their videos on Youtube)
SDL is written in C. So it can support it without too much trouble. And some people are compiling stuff to run on DOS. So it makes sense. And your objection doesn't hold any water.
I suppose it's an issue of ignorance; even IT veterans often don't know that DOS was, and still is, the driver of many highly specialized industry applications, or an OS running the software of individuals as well as small business owners around the world.
At least on the Amiga 500 you would not go through the trouble to start Workbench, only to load the game, unless you were a lucky owner of an external hard drive.
As far as I know, Worms is a normal DOS game, so the only way for that to happen should be a DOS install configured to just auto-start Worms on boot. Which makes sense as a way to keep a kid away from anything that could cause trouble.
I very vaguely recall that there used to be a very few PC games that worked as boot floppies and possibly didn't use DOS at all, but it was a rarity and Worms definitely wasn't one.
oh wait...
(https://en.wikipedia.org/wiki/Windows_3.0)
[1] - https://github.com/freebasic/fbc
Different projects have different policies, and I don't know what SDLs is.
But they already have a lot of ports, so I trust they know what they're getting themselves into.
Some people love computers and making them do weird stuff, older computers make certain tasks feel more manageable.
That's why you don't let people who have never touched a computer write tech laws. You get results like this.
(FWIW: I suspect there are more than a few old industrial control systems and such out there that are still running DOS, just because of an "if it ain't broke, don't fix it" attitude)
But I do wonder about the practicality. This would, I presume (never done DOS development, never touched a memory extender) only run on 386+ CPUs, and maybe more importantly, probably require a newer CPU than that to run anything non-trivial at acceptable performance. So I wonder how many "real DOS machines" this can practically target.
Still, it is massively cool.
Translation: "Stop liking things I don't like!"