The Melancholy of Slaying Monsters

(mitpress.mit.edu)

43 points | by prismatic 13 hours ago

6 comments

  • Kovah 0 minutes ago
    Another interesting example are hunting games such as Hunter Call of the Wild. I played that for countless hours. While some people simply go for reckless trophy hunting, I thought about most of the shots I took; there's a flock of deer with a single stag, surrounded by does. I knew I would feel awful taking out that single stag, leaving the does behind alone. Could taking it out now be considered "crowd control", how rangers call it? Maybe, under specific circumstances. Or is that just a lie I tell to myself to justify the trophy?

    Taking shots on animals living their life in the forest and on the fields imposes a moral/ethical question, especially if you are not being attacked or would otherwise starve to death.

  • david_shaw 35 minutes ago
    The Fallout games often exemplify this: nearly every decision you make is morally ambiguous, and often has far-reaching repercussions in the story and world.
  • ellefire 46 minutes ago
    The Cogwork Dancers in Hollow Knight: Silksong are a recent example of this

    https://hollowknight.wiki/w/Cogwork_Dancers

  • CurtMonash 30 minutes ago
    For a mainstream boss example I nominate the Lonely Giant in Elder Scrolls Online.

    There also are plenty of cute-animal mobs that weren't going to bother you unless you started something. An example that still stands out for me is the first set of sleeping bears in LOTRO.

  • ajuc 19 minutes ago
    No mention of the Witcher? The whole franchise is based on moral dilemmas like that.
    • Aerolfos 4 minutes ago
      Or Nier, which are inspired by and connected to Shadow of the Colossus in the same way as SotC is connected to Zelda (explicitly mentioned in the article)
  • jdw64 58 minutes ago
    [flagged]