This seems really messy. We regulate gambling because it's a specific thing, but how do you differentiate a non-addictive platform vs an addictive platform? (aside from this specific company... I mean in general). How do you "test" whether or not they're inherently addictive?
At least in this specific instance, they can look at the blast radius and make a determination. But this feels legally unsatisfying in the general case
So why leave out food industry which has provably caused health harm and killed people.
Leaving out the modern food industry but going after social media shows that this is just politics as the food industry wets the beak and greases the plan generously on both sides of the aisle.
Okay but suppose you have an AI chatbot which takes in context from previous chats on what your interests are. So people just keep talking with the chatbot more and more as it gains more context. This would meet the criteria. It's not necessarily addictive though because you can stop talking with the chatbot at any time.
Maybe it's something to do with the text-based interface vs short form video. Short form video is better at activating the lizard brain
What I meant to say was, the standard for when we call something addictive is more hazy than that. In general, text based interfaces don't light up the brain in the same way. Psychologically it's a lot easier to walk away from a chatbot vs an infinite feed of short form video... potentially that difference could help find some kind of standard to determine addictiveness
I'm not sure about that example. I'm seeing non tech people getting very addicted to their customized chat bots. Companies are very primed to eventually nudge them to enshittify the content of the responses and it could get bad.
It's hard to answer in general, but does it have to be answered in general? I could imagine supporting a policy that infinite scroll in particular is addictive and app developers can't use it without strong warning labels and time alerts.
If we set the barrier to entry in prediction markets to an equivalent of an age/height check on entry, it would be well north of "yes, I am a mom-and-pop first time investor, I have never been here before, I know nothing except what some spammer told me and claude"
Somehow the "you can afford to lose your entire stake, you aren't leveraged, this isn't a con you fell into" is missing.
(thats aside from "you aren't an inside trader with privileged knowledge because of family ties to the WH, are you")
It’s such a joke. But we also need to find ways to study and measure non-gambling digital platform addiction like 15 years ago. Thanks to algorithmic consumption, we’re nearing a whole generation of adults that have no idea how to navigate their societal agency and 3 trailing generations that had once learned and since forgot.
Ultimately, I think this is going to come down to proving exactly the extent of what Meta knew, and what they decided to do about it, and how that violated various laws.
I wager there is a foot gun component to this, in which Meta has tried to preemptively, either through gestures of goodwill or public reassurance or PR, institute various think tanks, work groups, and internal studies with an intent to alleviate the public's worry.
Those studies and workgroups actually could end up demonstrating that their products and algorithms and user interfaces, indeed, caused whatever this trial accuses them of doing. And if they didn't act according to what their internal data showed, I bet this is going to be the crux of the trial.
I do wonder what’s going to happen in the future to addictive social media algorithms.
Feels like one of those things that’s so powerful, but skirts by because it doesn’t feel like it should be (like targeted advertising).
Of course, but the users can’t be trusted to stay away from something designed to addict them.
Only real solution is regulation, although the how is still a big question mark.
I would ask, where is the line drawn between 'enjoyment and addiction.'
Is it the harm provided? Then what do we count as harm, and where is the line.
IE, There's no one stopping me from eating unhealthy, IE sugary foods, which are heavily addictive. I ride a motorbike, and I'd consider myself addicted to that, and it's got a high chance of harm, but we don't ban those. Ditto with gaming, social media, hobby XYZ.
I personally think the freedom to choose your vice is reasonable.
Biological addiction is different from psychological addiction, sure. But both are addictive. And personally I believe both cigarettes and Meta products are damaging to a subset of the people consuming them.
Why only a subset? Because not everyone gets cancer from cigarettes. But, like social media, the probability of a negative outcome is too high to ignore.
the underlying cause of addiction is very different. But if there is enough evidence that they're similarly damaging (in magnitude), I think that fundamental difference is irrelevant.
Is the argument here that social media wasn't designed to be addictive? And no, cigarettes were not designed to cause cancer. It makes no sense to design a product that kills the customer.
The big tobacco lawsuits hinges on the same things these will:
(1) Did they know they were hurting users?
(2) Can the harm be shown.
The big tobacco companies intentionally suppressed studies that showed harm, and promoted their product while knowing that. Facebook appears to have done the same.
Not when they condition children and allow access to them by predators. Reports of bad content, fake, and scam behavior go deliberately rejected and Meta profits from scammers doing their scamming among children. (Read up on Officer Gomez reports of grooming all over Instagram and Facebook and TikTok)
"By the early 1960s, however, Philip Morris scientists had discovered that ammonia could also be used to increase the free nicotine in cigarette smoke, providing a more powerful nicotine kick than the milder low-pH tobaccos traditionally used in American-blend cigarettes."
They referred to it as 'crack nicotine' internally. It was an entire, giant scandal. They made a movie about it.
This product that kills the users of it with remarkably high rates and has effectively no positive use is fundamentally different from light and sound.
At least in this specific instance, they can look at the blast radius and make a determination. But this feels legally unsatisfying in the general case
Roughly that.
Leaving out the modern food industry but going after social media shows that this is just politics as the food industry wets the beak and greases the plan generously on both sides of the aisle.
Maybe it's something to do with the text-based interface vs short form video. Short form video is better at activating the lizard brain
You can also stop taking drugs at any time. Or stop drinking. Or stop smoking. Or stop doomscrolling.
Except when it's called "prediction markets" and therefore it isn't.
Somehow the "you can afford to lose your entire stake, you aren't leveraged, this isn't a con you fell into" is missing.
(thats aside from "you aren't an inside trader with privileged knowledge because of family ties to the WH, are you")
I wager there is a foot gun component to this, in which Meta has tried to preemptively, either through gestures of goodwill or public reassurance or PR, institute various think tanks, work groups, and internal studies with an intent to alleviate the public's worry.
Those studies and workgroups actually could end up demonstrating that their products and algorithms and user interfaces, indeed, caused whatever this trial accuses them of doing. And if they didn't act according to what their internal data showed, I bet this is going to be the crux of the trial.
Or maybe ban all content that the user isn't explicitly subscribed to.
Those both have problems too, I'm sure.
New social media competitors (ie Tiktok) have won users by having even more powerful algorithms rather than other options.
Is it the harm provided? Then what do we count as harm, and where is the line.
IE, There's no one stopping me from eating unhealthy, IE sugary foods, which are heavily addictive. I ride a motorbike, and I'd consider myself addicted to that, and it's got a high chance of harm, but we don't ban those. Ditto with gaming, social media, hobby XYZ.
I personally think the freedom to choose your vice is reasonable.
One of the tricky things for me is feed aggregation for balancing subscriptions between people who post a lot and people who don't.
It also might be interesting if video recommendations were curated feeds by the creator.
Heroin is addictive, nicotine is addictive. Light and sound are fundamentally different.
Gambling is also an addiction with a non-chemical basis
Why only a subset? Because not everyone gets cancer from cigarettes. But, like social media, the probability of a negative outcome is too high to ignore.
(1) Did they know they were hurting users? (2) Can the harm be shown.
The big tobacco companies intentionally suppressed studies that showed harm, and promoted their product while knowing that. Facebook appears to have done the same.
The headline talks about parallels. A closer example is gambling if you are concerned with physical properties of a system. Light and sound.
fundamentally different how? Because they use your visual cortex to trigger neurons?
What?
They referred to it as 'crack nicotine' internally. It was an entire, giant scandal. They made a movie about it.
This product that kills the users of it with remarkably high rates and has effectively no positive use is fundamentally different from light and sound.