I remember playing a crap web game in college, kinda like gunslinger, where you try to shoot people who turn around with a gun (and not those without). When I graduated college, Ian--one of my good friends at work--ended up being one of those guys in the game! Turns out that game I was playing was built by Tom Fulp, and he was using his friends (like Ian) as characters in his games pre-Newgrounds. All that messing around with crap games on the internet paid off. He had started Newgrounds while in college, and had quit to do it.
Met Tom once, and he was a cool guy, but he didn't believe in the stuff that they taught in CS. He had a long rant about how learning string diff algorithms were useless. Anyway, it turns out later on, he went back to college to finish his degree. When his classmate(s) found out who he was, this one kid was so excited to sit next to him. "Do you know who he is?!" he would exclaim to his professor, to Tom's embarrassment. I wonder if he had to do string diff algos when he went back to finish college.
Maybe just nostalgia talking, but the height of Newgrounds really seemed like a golden age for light gaming. The shift to mobile games has just resulted in a large number of gambling simulators, which I'm sure has been a key reason for the popularity of Kalshi, Polymarket, etc.
The crazy thing is there was a period between Newgrounds games and mobile games: Facebook games. It was so popular at that moment and so insignificant hindsight that we barely remember it.
I'd say the shift to mobile went through a similar arc into decline as the web, actually.
Newgrounds really was the golden age for web gaming. And, similar to early web, early mobile gaming also started out with nostalgia-worthy charm and heart. You're right that it's been hollowed out, but the same thing happened to web gaming after the Flash era. The social casino era is maybe its 6th reinvention, and its lowest yet.
Now that mobile gaming has been raced to the bottom and consolidated (and thanks to the dual tailwinds of AI making it easy to write code without engines and the web maturing in its 3d+networking capabilities) we're started to see a resurgence of web-based games - it's my full-time job now! Granted we still do rely on mobile apps (as web wrappers) for monetization, but that wall is crumbling rapidly.
That seems a reach to say the popularity of kalshi and polymarket is down to gambling simulators.
Id wager (heh) that it's much more down to a lack of regulation combined with the normalisation of influencer driven get rich quick but pretend it's clever investing that exploded in popularity with crypto and wallstreetbets style influencer investing. Combine that with house prices being where they are and people get risky with investing as their hope outstrips their caution.
I don't think a few rounds of balatro or slotomania leads to that.
Gambling aside, the median quality of a modern mobile game is worse than what we had on newgrounds.
NG didn't have multiple 500MB downloads, buttons in the wrong place, pointless currencies. More importantly NG artists actually cared. I understand why Apple killed Flash, but what we got in its place is not better.
Nice to see Newgrounds is still alive and more or less unchanged since its early days. With so many of the creative spaces online becoming highly censored hellholes, having a more laissez-faire platform is a breath of fresh air.
Met Tom once, and he was a cool guy, but he didn't believe in the stuff that they taught in CS. He had a long rant about how learning string diff algorithms were useless. Anyway, it turns out later on, he went back to college to finish his degree. When his classmate(s) found out who he was, this one kid was so excited to sit next to him. "Do you know who he is?!" he would exclaim to his professor, to Tom's embarrassment. I wonder if he had to do string diff algos when he went back to finish college.
Newgrounds really was the golden age for web gaming. And, similar to early web, early mobile gaming also started out with nostalgia-worthy charm and heart. You're right that it's been hollowed out, but the same thing happened to web gaming after the Flash era. The social casino era is maybe its 6th reinvention, and its lowest yet.
Now that mobile gaming has been raced to the bottom and consolidated (and thanks to the dual tailwinds of AI making it easy to write code without engines and the web maturing in its 3d+networking capabilities) we're started to see a resurgence of web-based games - it's my full-time job now! Granted we still do rely on mobile apps (as web wrappers) for monetization, but that wall is crumbling rapidly.
Id wager (heh) that it's much more down to a lack of regulation combined with the normalisation of influencer driven get rich quick but pretend it's clever investing that exploded in popularity with crypto and wallstreetbets style influencer investing. Combine that with house prices being where they are and people get risky with investing as their hope outstrips their caution.
I don't think a few rounds of balatro or slotomania leads to that.
NG didn't have multiple 500MB downloads, buttons in the wrong place, pointless currencies. More importantly NG artists actually cared. I understand why Apple killed Flash, but what we got in its place is not better.
https://www.newgrounds.com/portal/view/301341
Even the same old games are still there
That was the creepiest thing ever when it came out.
Rusty spoons.