Legocam: My Lego webcam from 2000, working on a modern Mac

(blog.benjamin.ie)

17 points | by benkelly 1 day ago

5 comments

  • asdfsa32 14 minutes ago
    So this is how it is going to be? AI written everywhere?

    > I read that driver and copied the protocol: which registers to write, in which order, to wake the sensor up and start streaming.

    > legocam is GPL-2.0, like the driver it learned from.

    Please write yourself.

    • lloydatkinson 8 minutes ago
      I agree. For basically two or three short paragraphs too...
  • boformer 19 minutes ago
    Well done! It's crazy that Apple forces you to pay to sign your own software. Another reason to never buy any of their products.
  • mococa 50 minutes ago
    What's the typical usage of a Lego's webcam?
    • benkelly 33 minutes ago
      It came with the LEGO & Steven Spielberg MovieMaker set, so stop motion was the idea. As a kid, I clipped it onto a LEGO RC car and drove it round the house as a spy car, as far as the USB cable reached. :)
    • christkv 42 minutes ago
      Stop motion animation of your little lego adventures.
  • Doohickey-d 47 minutes ago
    Thanks to Linux, but also thanks to OBS's virtual webcam for being signed and allowing any arbitrary applications to push frames to it?

    That kind of makes Apple's signed camera extension requirement a bit useless, since any application that wants to be a camera, or wants to support some odball USB camera, could just ship the OBS one?

    Smells a bit insecure to me, but also helpful as a tinkerer...

    • MrBuddyCasino 3 minutes ago
      Why did people flag benkelly’s reply? I don’t understand.
    • benkelly 33 minutes ago
      [flagged]
    • rf15 36 minutes ago
      > That kind of makes Apple's signed camera extension requirement a bit useless

      It also makes me question of how much in good faith that requirement was made in the first place, or if it's just there to make more money for Apple & Friends.

  • Jolter 50 minutes ago
    This person is still running macOS 15?